%0 Conference Proceedings %T Toyification. A Conceptual Statement %+ University of Tampere [Finland] %+ University of Turku %A Thibault, Mattia %A Heljakka, Katriina %< avec comité de lecture %B 8th International Toy Research Association World Conference %C Paris, France %Y Gilles Brougère %Y Mark Allen %8 2018-07-11 %D 2018 %K adult play %K design %K gamification %K ludification %K playification %K toyification %Z Humanities and Social Sciences/Education %Z Humanities and Social SciencesConference papers %X Our paper focuses on toyification. By this phenomenon, we point to two, parallel developments: 1) The increasing prestige of toys, which start to find their way in classrooms, art museums, fashion and so on, influencing in this way other languages, and, 2) The deliberate attempt to design products according to toy aesthetics in order to make them more appealing. More specifically, toyification communicates the idea of an entity (physical, digital or hybrid) being intentionally reinforced with toyish elements or dimensions; an object, a structure, an application, a character or a technology designed to acquire a toyish appearance, form or function. %G English %2 https://sorbonne-paris-nord.hal.science/hal-02083004/document %2 https://sorbonne-paris-nord.hal.science/hal-02083004/file/Thibault_Heljakka_Toyification.pdf %L hal-02083004 %U https://sorbonne-paris-nord.hal.science/hal-02083004 %~ SHS %~ UNIV-PARIS13 %~ TICE %~ USPC %~ ITRA2018